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SPLASH BASIC won an ACADEMICS CHOICE AWARD (USA) and Bronze Award PRACTICAL PRE-SCHOOL AWARD (UK)

 

Educational benefits:

Recognition of shapes and colors - Spatial orientation - Topology - Following an instruction - Decoding - Programming concepts (sequential order)

 

Description:

From two years old, SPLASH BASIC is a water game with 4 different subjects, soaking up water, dripping easily and unsinkable.

 

The material used allows easy draining and quick drying.

 

SPLASH BASIC is also a board game, with playing cards.

The player has to match different patterns with spatial orientation, topology, (left, right, before, after, over, under, ...), decoding games , ....

 

Inspired by Montessori pedagogy.

 

Composition of a set:
1 crab (red - 120 x 70 x 30 mm - 4.72 x 2.75 x 1.18 inches), 1 fish (blue - 120 x 90 x 30 mm - 4.72 x 3.54 x 1.18 inches), 1 turtle (Green - 120 x 70 x 30 mm - 4.72 x2.75 x 1.18 inches), 1 starfish (yellow - 110 x 110 x 30 mm - 4.33 x 4.33 x 1.18 inches).
Double-Sided Printed pattern cards

 

A patterns generator, with several levels, with more than 3000 different game combinations is available online or off line on request.

 

An activity guide is available at the library.

 

Packing:

Cotton bag.

Splash basic

SKU: 466
£8.65Price
  • How to play with pattern cards?

    The players match the patterns, ie the right spatial orientation and location of the sea animals which may be pictures, drawing or coded with geometrical shapes according to the the different playing cards.

    How to play with on-line patterns builder?
     - All players have four sea animals: a fish, a crab, a turtle, a starfish.
    - Press the "refresh" button.
    - When the word "Go!" appears on the screen, players realize the pattern given in right the order and with the right spatial orientation.
    - When all players have completed the pattern correctly, press again on the "refresh" button.
    - When the word "Go!" appears on the screen, players realize the pattern given in the right order and with the right spatial orientation.
    - And so on...

    In competition:
    The fastest player is the winner.

    As a team of 2:
    Each team player has two sea animals.
    When "GO!" appear, each team player must have sea animals in the right place and with the right spatial orientation.
    The player that has the sea animal to the left of the screen starts first.

    On the back of the instructions leaflet is a playing story which can be readen to young children or copied and be made on paper for children strating 5 years.

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